Sunday, May 28, 2006

While there are several complications with computer animation, I have only really touched on one so far. Of course this is not the only one, there are a number of things that can cause technical difficulties. One thing that can hinder the outcome of a computer animated film is motion. When human figures are being designed in 3D rendering programs, one method for capturing motion is to hook up sensors to a human and plug those sensors into a computer and the movements of the individual wearing the sensors can be recorded. This can be very effective for an abundance of basic movements, however there are restrictions. With a cord in the way, dramatic movements are not always achieved and it is often necessary to edit a great deal of the movement by hand later. Another way to record motion is with magnetic sensors, which always a wider range of motion. Unfortunately, with this technique there tends to be a great deal of noise interference. Whichever method is used, the idea of capturing and recording motion is widely used in all major production companies. When the motion of the many sensors is sent to the computer, artists can use that data to create a skeleton of the human wearing the sensors and make that human look any way they want. It is an incredible process, and while all the bugs have yet to be squashed, with the constant advancement in technology they will be soon. Click here to view the source of this information.

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